The first conception featuring the high concept of gameplay. At first, the game was spy-themed with stop-and-go style movement in which you fired at enemies as your character moved through halls.
A pre-alpha build of the newest iteration featuring the Payload inspired from TF2 as well as free-movement controls. This features the stand-in models of our battery robot and assets.
An update to the 2D Planning Map. We've added three changes to the UI including a small meter at the end of the vector, icon color changes and a red highlight to the vector path.
A gameplay demonstration of a fully functional prototype submitted to the Independent Games Festival.
The first-ever premiere trailer demonstrating the fundamental concept for the game.
A Let's Play video of our fully functional prototype that we developed specifically for EAE Day. This demonstrates the 2D Planning Phase as well as the traditional rail shooting mechanics.
The next demonstration featuring a visual element of an energy beam that tethers the two robots together. It shows that the player is being powered by the battery robot and straying too far causes the tether to break, causing the player to lose health.
A demo featuring our newly integrated environmental assets as well as the new models for our battery robot and the NPC. Other features to be featured soon.
A test of the laser gate obstacle soon to be implemented.